In the “Special Opinion” section, the authors express exclusively their own opinion, which may not coincide with the opinion of the editorial office (or may coincide). They are free to do it as they like and in any format convenient for themselves. Everything is possible here.
The first Starfield ratings were quite high. The cosmic adventure is on average a little less than 9 points out of 10. And among all the reviews of journalists on Metacritic, you can’t find a single negative – only a dozen "mixed". Moreover, the developers surpassed themselves and left the players only the minimum number of bugs. Some sighed with relief. Others did not believe and decided to wait for the release.
After the appearance of Starfield in early access on the network, player reviews began to appear. Those who were waiting for the novelty and bought an expanded edition. And among gamers of enthusiasm was much less. Increasingly, one could see the oddities like flying characters, people laughed at the appearance of the NPC, complained about a boring history and uninteresting activity in the open world … and in general, why there are so few cosmos in the space game?!
We also waited for Starfield. And now, having spent more than 20 hours in early access, they are ready to share my impressions! And answer some questions of readers of "Gambling".
The main problem of the start of the game
Let's start with the main one. U Bethesda And Todd Howard Everything turned out! Yes, now the game is treated with irony, but this does not cancel its greatness. She drags the player from the very first minutes.
Starting a faceless and dumb hero in an unknown place, we just listen and look around … And we quickly understand what awaits us. A couple of minutes after creating the character, pure epic begins! And soon our hero is literally in the middle of a global confrontation – and we have to make a difficult choice … And around is a wonderful open world, which I immediately want to explore!
As you guessed, the text above is dedicated to The Elder Scrolls 5: Skyrim. The game that appeared 12 years ago still clings stronger than Starfield. Because the beginning of the novelty is its biggest drawback. It is incredibly boring. And also gray. Dull. And linear.
With the same success, Bethesda could put the hero into the office and force him to enter on the keyboard the symbols appearing on the screen. But even the games based on this concept can captivate much more. Hello Stanley!
After a small “Vietnamese flashback” we are given a robot-partner and allow us to fly away with a faceless mining planet.
In Starfield, we find ourselves on a distant planet as a miner who awaits a strange discovery. He stumbles upon a mysterious artifact, and since then his life has changed dramatically. Strange visions appear. Suddenly a lot of attention. Pirate attack and own spaceship! It seems to be fun. But no.
As it should be in Bethesda games, in Starfield we create a hero ourselves: we set up an appearance, choose the features and past. Let's start with the first. A rather standard editor awaits us, where we determine the physique and appearance of the character. If desired, it can be done by the same frame, but we will often have to see it, so you still have to delve into the editor a little.
Much more important moments for the start of the game are the background and features of the hero. The first affects primarily the starting skills. Plus, sometimes special replicas will appear in dialogs. I took an “industrialist” for myself, because he has a bonus to convince, hacking and research. In fact, you must choose skills that you plan to develop first.
Having determined the background, we move to the menu for choosing the features of the hero. In fact, this is a system of checks and counterweights where each plus is accompanied by a minus. For example, you can get bonuses when being in space, but a decrease in characteristics on the surface. Or you will become the owner of a gorgeous house … and a large mortgage debt.
But there are also win -win options. For example, the hero has living parents, and everything is fine with them. And we will send a small amount to home weekly. It's hard not to choose.
Having decided on the qualities of the hero and having dealt with a group of opponents, we go to the ship and go upward. Here it is, space! And the very feeling when you finally give you a pilot of a spaceship! And when you see the scale of the universe, the eyes climb on the forehead!
But the developers continue to keep you on a short leash. I thought you understood everything? Do you want to conquer endless expanses? Wait, friend, you still know anything. Here, study. Learn now, study in an hour, study in ten hours (although you really want to study in ten hours). From interesting training at the beginning of the game – except that space battles.
Maneuvers, three types of guns. Energy transfer. Capture of the target. The destruction of the shields and the execution of the aggressor … Alas, there are not so many space battles in the game. Maybe it is for the better. After all, every such battle gives vivid emotions and sometimes makes you sweat.
Especially Nice At first to play from the fact that there is no Russian language in Starfield. Therefore, even simple conversations are given to anything at the very beginning with a certain difficulty. Over time, you learn to navigate, pay attention to keywords and better understand speech and text. But far from perfect. Needless to say, because of this, immersion and understanding of what is happening suffer, and the same training … In general, the first five hours of Starfield can be described in two words: addiction and overcoming.
How I like to read notes, documents, ads! Alas, in Starfield, most of them just had to click. The text is available and understandable, but it takes much more time.
Universe Starfield
Once in the world of the game, you are immediately amazed at how giant it is. It would be more correct to call it the universe consisting of many worlds. Some of them have a life. People live or lived somewhere. And on several planets, local residents created majestic and unlike each other cities.
Among these cities New Atlantis (New Atlantis) – the first major settlement that we will see in Starfield. The city is divided into several areas (plus the underground part), and here is our primary goal. We are talking about the organization "Constellation" (Constellation), whose members are above all of all the study of the cosmos, planets, their resources, and so on. It is with these adventurers that we will conduct almost the entire start of the game.
Separately, we note two of our future companions: Sarah and Sam. You can try to build a romantic relationship with both. To do this, you need to do and say what they approve, and while communicating with them to press the “flirt”. The option appears quite rarely, so it is important not to miss the right moment!
In addition to the new Atlantis, in the first ten to twenty hours of Starfield you will definitely visit the Wild West, on the planet of the winning capitalism or in the city of Neon and authoritarian corporations-almost like in the Cyberpunk 2077. Only noticeably less. But from that the city does not become less beautiful in its contrasts between rich skyscrapers and poor slums, bright clubs and semi -bank bars.
We will visit the devastated land and much more populated Mars.
The first arrival in such places prompts to turn on the photo mode as soon as possible. Here are just such large settlements quite few. Most often we study planets, where there are several of the same type of structures like laboratories or mines from strength. One and the same on every planet where it is possible. It is interesting to study them only at first, and then you understand the scheme and do it perhaps a couple of times a few hours.
Yes, you will be motivated to be here and there, land on uninhabited planets, plunge deep into it or investigate disasters … Sometimes it happens exciting. For example, not expecting anything, I was on an ice -covered frosty planet. Not far from the landing site was a strange laboratory with a locked door. Wandering around the district, I found a descent down: under the laboratory lay the icy dead scientists! Not hoping to find the entrance, I decided to shoot on the ice in the doorway. They cracked and released the passage.
How surprised I was to learn that there were people inside! But not at all the ones I expected. These were pirates. I was ready for battle. But the clashes were avoided, because before that I helped one of the bosses of this group. So if I myself do not start shooting, they will not touch me. But I did not want to come into conflict. Just in case, I decided not to steal anything. I just went to look for a normal way out and quickly got out with this god of a forgotten planet.
What's interest to be on simple and even almost empty planets? First of all, this is experience. It is given very little, but still give – if you arrive in a new place. Also on the planets there are resources that are needed for craft and research.
Initially, we may not know what materials are in one place or another. We arm ourselves with a scanner, look around – mark the resources, and the game strokes us for this on the head. The same applies to animals and plants. Beginning researchers are asked to look for them not only for show, but also for the loot of organic materials. Especially if the predator attacks the first: you have cartridges, from it the insides. An honest deal.
And, of course, do not forget about points of interest. Those same laboratories or enterprises, some strange places, parking spaceships, caches and so on. Perhaps you are waiting for some unusual story that no one else will have.
It is always nice to meet some huge dinosaur or strange chupacabra.
Gameplay, history and tasks
Starfield universe seems very big. Wandering alone on some companion of an unknown planet, you open a map and, removing, you see that you are such a small part of such a large system that itself is only a scanty from what the world of the game is. Arriving at the next large settlement, you see how many developers did in order to fill it with content. This applies to architecture, NPC, and tasks that you can meet around the corner … And yet the Starfield universe is quite simple in essence.
One example. Starting to play, you act as you would do in real life. Wanting to leave the planet, you return to the ship, after which you sit in a chair, go out into orbit, open a map and choose your destination place. But everything is much easier. Having been in one place, you can always return there almost from where and anywhere (but not during the battles, etc.p.). A second ago you stood in New Atlantis, and now you were at your house on a distant planet. So that in five minutes, to arrive in the case by Neon. Thanks to rapid movements, time loss is reduced ten times.
Yes, you can do everything manually. You can fly from one planet to another without any help. But you should not listen to the complaints of those who say how boring a system of flights between systems or planets is boring. Over time, you begin to feel like a citizen of the world, but a citizen of the universe. And each of its corners can become familiar to you and even relatives. But it all depends on you and your passage!
Manually control – luxury in https://sister-site.org/lucky-mister/ terms of time.
In space, you will spend ten percent of your time on the force. Moreover, one of them falls on the battles of ships, and one more on battles inside the ships. Including without gravity. The rest of the time we will roam on a solid surface: look for things, hack locks and computers, equip your house (or avantosts), communicate with NPC, trade and fight. In general, a familiar set of possibilities.
The main storyline of the game is associated with the very community "Constellation", whose members never sit on the spot-just to explore something! We have to do this. Needless to say, sooner or later (rather, early than it is a day) this is tired? The main plot seems incredibly boring. But there are quite interesting missions and plot moves here. They are unlikely to change the direction of your movement, but will make you walk around the ship with a proud view. Or think about what to do next.
Tired of the main campaign, you turn your gaze to the diary and see a lot of activities. The whole ocean! One, the other, the third … You do not have time to complete one secondary task, how three new ones arrive. The developers surpassed themselves in the density of all kinds of quests. Of course, many of them are incredibly primitive (and yet some are quite interesting). Although there are also those that are tightened at once for several hours!
For example, starting a mission in the role of a boy on the run, you can soon become a valuable operative of a large corporation, apply your Stealth and belief skills, and then reveal a major conspiracy. Not bored, because you always have something to do and there is a small one, but still freedom of choice of a way to achieve the goal.
Among these methods are violence. We will almost always have at least two or three guns, as well as grenades, mines and cold weapons. Much of the local arsenal (and equipment) is modified – there would be resources. Another thing is that the combat system traditionally takes into account not only your accuracy or the characteristics of the weapon, but also the level of your hero in comparison with enemies. Therefore, someone is enough to get into the body, and the other will die only after a dozen shots in the head. Sad.
So in any case we will have to rely on bribery and persuasion or threats. And sometimes the information that gives an advantage is hidden in the notes, so it is better to store the most important ones with you. All the same they do not weigh anything.
And the capabilities of our body are not unlimited, which is why we have a restriction on the tolerated cargo. So in which case we transfer the excess to the companion (one partner can travel with us), leave it in a spaceship or in a cache.
Speaking of spaceships and caches! If there are loans, you can not only buy, but also design a dream ship. People are already sharing their creatures with might and main. The same applies to the houses of the hero or avantosts: they can be equipped with furniture, hung with posters or filled with useful devices to improve weapons, research, cooking, and so on.
Initially, your chic house (if you want to get it at the beginning of the game) looks completely empty. But everything will change! Sarah is already cooking in the kitchen ..
And, of course, do not forget about the pumping of the protagonist. By earning experience and increasing the level, we get additional skills. They, in turn, can invest in force, researcher's skills, sociability and so on. Initially, only a couple of dozens of possibilities for pumping are available to us, but the more experienced we become, the more potential skills we open.
Also in Starfield you can improve already open skills. To do this, you need to fulfill some condition. For example, to run longer, you need to get tired several times so that there is no oxygen left (local analogue of energy). And for pumping beliefs, you need to convince the interlocutors of your innocence so many times. After that, you will get the opportunity to invest in this skill obtained with an increase in the level of skills.
In other words, pumping in Starfield is built either to expand the number of skills – then we will be able to receive small bonuses in various fields. Or on a qualitative improvement of a small number of skills. Then we will have fewer different bonuses, but all of them will allow you to get a significant advantage.
Obvious problems
It is stupid to deny that Starfield is full of problems. Something from this-for example, a boring storyline, not a good picture or a bunch of non-meaningful planets-this is a pure taste. Someone is quite happy with the graphics. As for tasks and activities, no one forces you to go strictly in the plot or certainly engage in the study of worlds.
The problem of the scale of Starfield lies in many useless NPCs, which can suffer from sudden flights or passage through textures. And their faces are a solid sight! I specifically photographed someone in photography, so that her face sometimes appeared when loading and has fun.
But what really annoys is the lack of locations! You always need to keep in your head, where what is, where to go and where you were. Such cards would be very useful in new places.
Now imagine that her face appears suddenly while boot. For example, when entering a new location.
And what is the sometimes stupid partners – especially during Stlas! Forever give you head. And without stealth they rush to the embrasure, and then lie themselves, restore. There was also such that the game simply ceases to react to your actions during a dialogue with some NPC.
Well, if we talk about bugs in general, I can quite understand those who treat them very condescendingly: supposedly yes, they are, but there are very few of them. Having visited Cyberpunk-Gorodno Neon, everyone will remember Cyberpunk 2077. In comparison with what the game was on the release CD Projekt, Starfield – a sample of perfectly completed work. So let's see what space adventure will become in two years.
I hope that by this time Bethesda and Microsoft will still add Russian subtitles to the game. In the meantime, we continue to conquer the expanses of the universe in English! In the end, the hell is not as terrible as they write about it in social networks.
Finally – a small block with readers' questions
Have you left Yuri Gagarin in the game?
Yes, its portrait can be seen on the basis of the "Constellation".
Is it worth it to buy xbox for Starfield? Was it worth waiting for the game?
Just for the sake of Starfield – would not recommend. But with all his minuses, for me personally, the game was worth waiting for me to wait.
Please tell me, you can play it? Can you enjoy gameplay?
After 5-10 hours, getting used to gameplay, you can enjoy it. It is only that many are unlikely to delight such thorns to the stars.
Is it interesting to fight in Starfield?
When you find a weapon suitable for you in style and stock up on cartridges, it becomes simple and interesting to fight. There are a lot of weapons here. And situations are different. It is important to monitor the levels of opponents and not to climb into the ramp.
Like Starfield with optimization?
As if not bad. I have not seen noticeable FPS falls. But the computer was heated and buzzing.
After Baldur’s Gate 3, I will spit from Starfield?
Almost certainly! I spat myself.
I understand that there is no possibility of flying on the planets themselves and will not be?
Alas, we fly only in space.
Is it possible to earn a reputation in the factions, and if so – how does it affect history?
About the positive reputation is not sure, but the negative can definitely be. Expressed in the amount that you are ready to pay for your head.
As for the impact on history, sometimes your good relations with fractions simply help to avoid unnecessary problems. You are surprised that for some reason everything is fine, and then you understand why everything turned out just like that.
What is the density of events? I am very afraid that this is a game about how you break down the minerals for hours, and then stealing for hours. And the plot background of this will have two lines of the default text from the neuron.
There are really a lot of similar activities. A lot of monotony like a study of planets. Somewhere there is not even a “default text from the neuron”. If you come to the settlements, you will be littered with quests. Many of them are secondary, some are completely uninteresting, but at least the density there is high.
How much the world is alive in itself? Is it possible to see how different units fight in random places? Does the NPC have a day schedule? How NPC and law enforcement officers react to crimes?
The world is filled with statists. There are pre -planned situations like robbery of a bank. But these are not random events. Regarding the battles of the detachments – I met this only once during the assignment. That is, it was also prepared.
NPC just go about their business. Reach the end of the location (for example, to the door) and disappear. If you make a theft, the OR will begin to the whole yard and the guard will run into you or drag you to prison. Start shooting – the guard will also begin to shoot. With nuances depending on the situation.
How much in the game of the adjusted moments? What is the level of production?
Rarely, but meet. But the point is not in the production (that is, cool videos, etc.p.), and in the unusual situations prepared by developers. It happens that the game throws you something sudden. With zero production, but interesting.
How have partners changed about previous Bethesda games?
The same stupid. If you do not want to row anyone, it is better to act alone. At the same time, there are funny or strange satellites reactions to what is happening.
The world of the game is really empty and boring?
Many worlds in Starfield are really empty and boring. But some locations are created with incredible attention to details! Cities and settlements are beautiful.
Is there any beautiful characters in Starfield?
Not all characters in Starfield are absurdly ugly or comical. There are many good and pretty NPCs. Plus at least a couple of companions.
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